# add first bar trace at row = 1, col = 2įig.update_layout(plot_bgcolor='rgba(0,0,0,0)')įig. # add first scatter trace at row = 1, col = 1įig.add_trace(go.Scatter(x=df, y=df, line=dict(color='red'), name='B'), # add first bar trace at row = 1, col = 1įig.add_trace(go.Bar(x=df, y=df, maybe Rafer style is more your thing, using many triggers and pulses, and lots of slopes. RubRub style, which incorporates generic blocks and simple color palates. And if you make sure to tweak a few other parameters as well like the zeroline and layer='below' you'll get a result thats pretty good:įrom plotly.subplots import make_subplots Basics and Layout So, first things first, we pick a style, there are several to choose from, like 1. The original special colour triggers (BG, G, G2, LINE, OBJ, 3DL) can be used by copying one of them as a special object or adding them to the player’s custom objects in/from a level made before Update 2.1 was released. Doesn't work in the editor's play test mode. At the moment you cannot change theīUT you are free to place shapes anywhere you'd like on both subplots by referencing both x axes through xref=x and xref=x2 in fig.update_layout(shapes=dict()). It would change the ground 1 color to the same color as the background. The background color is set in layout for the figure: Unfortunately, it still does not seem that you can set different background colors for the different subplots directly:
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